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Age/Gender: 30, Male
Location: Toledo, OH
Job: Web programmer
So now you see that evil will always triumph, because good... is dumb.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 3,700 / 4,010
Exp. Rank #: 4,911
Voting Pow.: 6.07 votes
BBS Posts: 322 (0.4 per day)
Flash Reviews: 203
Music Reviews: 1
Trophies: 2
Stickers: 0
Latest Flash Reviews
Very cool premise. I could see a ton of potential for level design. A much-needed refreshment to the old mouse-avoider type game genre, which has mostly sucked for a long long time. Nice job.
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Actually, the instruction could have been a bit more clear as well. I ended up not getting the fact that I could simply start clicking the squares in the "enemy's" territory and tried to again "deploy my ships", which was the command/info still displaying in the heads-up display. Which lead me to find that I was totally able to drag my ship[s all over the place AFTER I had placed them... even into the enemy territory. They still registered as being where I had initially placed them for the purposes of the game, but visually I could stick them just about anywhere I chose to. I also had no idea how to rotate the direction of the ships. Maybe there was an instruction on how to do this somewhere and I missed it, but it must have been easily missed if so.
Also, something happened after a few ships were sunk. I lost the ability to click the squares at all. They still highlighted as the mouse passed over them (and I could even still drag my own ships all over the place), but the game basically halted and wouldn't accept commands. I think it had something to do with clicking out of turn, or too much or something.
So, yeah... 3D is cool, but the game is a buggy version of Battleship.
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Can't believe this was done in only 0.3 KB. Amazing.
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Latest Audio Reviews
1 Review | 0 w/ Responses
But otherwise good. I like the overlapping, sustained notes in the sort-of dual melodies being played.
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