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smokinjoeevil

Age/Gender: 30, Male
Location: Toledo, OH
Job: Web programmer

So now you see that evil will always triumph, because good... is dumb.

Newgrounds Stats

Sign-Up Date:
6/22/06

Level: 19
Aura: Neutral

Rank: Police Sergeant
Blams: 572
Saves: 694
Rank #: 4,821

Whistle Status: Normal

Exp. Points: 3,700 / 4,010
Exp. Rank #: 4,911
Voting Pow.: 6.07 votes

BBS Posts: 322 (0.4 per day)
Flash Reviews: 203
Music Reviews: 1
Trophies: 2
Stickers: 0

All Flash Reviews

203 Reviews | 73 w/ Responses

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Score: 9
Mirrored Maze

"Jonnie is right."

submission: Mirrored Maze
date: August 25, 2008

Very cool premise. I could see a ton of potential for level design. A much-needed refreshment to the old mouse-avoider type game genre, which has mostly sucked for a long long time. Nice job.

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Score: 5
3D Battle Ships Solitaire

"A bit buggy"

date: August 18, 2008

Actually, the instruction could have been a bit more clear as well. I ended up not getting the fact that I could simply start clicking the squares in the "enemy's" territory and tried to again "deploy my ships", which was the command/info still displaying in the heads-up display. Which lead me to find that I was totally able to drag my ship[s all over the place AFTER I had placed them... even into the enemy territory. They still registered as being where I had initially placed them for the purposes of the game, but visually I could stick them just about anywhere I chose to. I also had no idea how to rotate the direction of the ships. Maybe there was an instruction on how to do this somewhere and I missed it, but it must have been easily missed if so.

Also, something happened after a few ships were sunk. I lost the ability to click the squares at all. They still highlighted as the mouse passed over them (and I could even still drag my own ships all over the place), but the game basically halted and wouldn't accept commands. I think it had something to do with clicking out of turn, or too much or something.

So, yeah... 3D is cool, but the game is a buggy version of Battleship.

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Score: 10
B

"0.3 KB"

submission: B
date: August 15, 2008

Can't believe this was done in only 0.3 KB. Amazing.

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Score: 3
Sprite vs Sprite

"Needs work."

submission: Sprite vs Sprite
date: August 10, 2008

name: JhonhonMclen
fire trucker info
labe fan ff
swarming
f : fg
nr 2 . 1
jdfofkc
dkf

The quality of the above descriptive text about one of the characters says a lot about the quality of the Flash itself, I feel. The animation is really stiff. Needs a lot more fluidity to feel right when watching it. Also, it was very short, and mostly pointless.

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Score: 7
Anaksha: Female Assassin

"Game is okay..."

date: August 10, 2008

Fantastic graphics, solid feel to the snipering, but it is simply just too basic in my opinion. Another sniper game. That's all.

I also noticed your plea to other web-sites that they not steal the game... basically, you just challenged their basic desire to do so, and asked for it. I searched on Google, and it is all over the place. Of course, as a developer you should have known how to protect yourself from this within the program itself. All you had to do was release a version here that checks the base URL that the file is called from and verify that it contained "newgrounds.com" within the first so-many characters of the URL. All you had to do was make your first scene a tiny bit of actionscript verifying this condition and all it does if it isn't true is stop on some message telling everyone who reads it to go screw themselves. I mean, honestly... duh.

August 10, 2008

Author's Response:

Did you notice the bit where it said it was OK to host it on other sites once I obtained the corrrect license? I mean, honestly... duh!

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Score: 7
Walls [Preview]

"Interesting idea."

submission: Walls [Preview]
date: July 31, 2008

A bit difficult to maneuver. I know that is the point really... but it is really difficult right off the bat. At any rate, the graphics need to be a bit more varied. Even if its just to make the platforms and "walls" to run into a bit more stylized. Maybe make them look like they are made of rock on one level, then bevelled and metallic on the next, or even full of water with some fish swimming in them or something. just something to keep the player visually interested. Otherwise I like the idea. Should be a pretty good game.

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Score: 4
Machete Chamber

"Answers should have been..."

submission: Machete Chamber
date: July 31, 2008

... able to be given via mouse click... having to move into position was ridiculous. Half the time, so many daggers were falling right in front of the correct answer that it was impossible to answer without being sliced up.

Also... no one would play this game for things like gloves or a back-pack as prizes... was it supposed to be funny that the prizes were so lame? I couldn't really tell.

Finally, where in the hell were all of the machetes supposedly going? They somehow just kept dropping right through the floor. It was kinda like you tried to be realistic with some things, and at the same time were trying to make it funny by being outrageously unrealistic... which mostly just left me confused.

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Score: 1
Shattered Worlds Intro

"Horrible."

date: July 29, 2008

First off, the texture you place on the sphere representing the Earth displays both American Continents TWICE in one revolution. Obviously you went about the quick way of making a seamless texture for this. It made me first think that you had the planet spinning the wrong way... but in fact, the sun would set in the East for one set of the continents and set in the west for the other set. The stars also jumped around every once in a while, and the animation of the moon was so choppy that it would appear large in the line of vision every so often for 1 frame and then go about its merry way getting small and distant again. Anyway... the last thing i wanted to mention is how hilarious it is that you tried to name this something cool, like "Shattered Worlds", which is actually almost cliche, and even then is still 100 X better than the Flash for which it is the title.

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Score: 4
RoboFall

"Where can I get a..."

submission: RoboFall
date: July 28, 2008

... kite for $100,000,000? It must be the best kite ever. I gotta get me one of them.

In all seriousness, it felt a little stiff, and the premise is kinda lacking. When you get to this project "Moonshine" (which you do know is the name of an illegal home-brewing of alcohol, right?) it is automatically destroyed... in fact, the robot simply picks it up and throws it aside. As if the party responsible for creating the robot has absolutely no way to defend itself against it. Kinda ruins it.

July 28, 2008

Author's Response:

Haha I know. The project name was a joke of sorts because it had to have a codename with something pertaining to the moon, and it came to mind.

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Score: 5
Brian goes Goku

"Not very powerful..."

submission: Brian goes Goku
date: July 16, 2008

... there were no bits of ceiling plaster and objects falling through from the upper floor. According to the reactions of your surroundings in the video, you may as well have been shining a flash-light onto the ceiling.

Otherwise, the effects were nicely done. Although it should have started out in a scene a bit less dubious than beside someone's bed in a bedroom...

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