Why couldn't I skip the intro text?
The reason that is important is because, IF your game has replay value, actually replaying it is going to be less attractive to people if they can't simply skip a long intro sequence. That angled text tweening in took way too long, and should have had a way to skip. If there was a way and I just missed it, sorry, but that should point to the fact that a little more instruction or direction may be needed given to the player for that.
Also, the game itself seemed a bit busy. A bunch of stuff going on in the background that wasn't really all that important, and was a couple of terrible tweens of what were supoposed to be swarms of fighters engaged in combat.
Destroying enemies also caused the screen to shake and flash a bit too much. WHich was annoying. The game also kept telling me I had "over-heated", but there was no indication or text I remembered reading that told me what that meant. I took alot of damage and never seemed to die either.
Transitions (or what seemed like them, sort of) were realy jumpy. Every once in a while my ship would jump back to some random point against the left side of the Stage. I think because I had reached some sort of new scene with a different background or something. It was distracting, and shouldn't need to happen.