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46 Game Reviews w/ Response

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I don't normally get into Tower Defense Games

But this one seemed different than others I have played. For one, I liked the idea of having some control over attacks myself. The ballistic crossbow looking thing on top of the main castle was great to have to augment troops and other towers that weren't under player control. The only thing is that it did seem rather easy. not sure if that was a function of the strategy I ended up accidentally adopting (i didn't upgrade for the longest time, only shielded the towers and castle with fence at the bottom of the screen and bought new towers when needed, which allowed me to acrue a lot of money that I finallly used to upgrade nearly everything at once), but there wasn't a wave I couldn't lick in under 10 seconds after a while.

Miluska responds:

thanks for review ..
I guess you played easy difficulty right? .. try playing it on hard! ;)
that;s why we let gamers select difficulty .. sometimes people tell us that it is hard even when played on easy diff :)

Slight faux pas...

Its in the direction in which the fish increase in speed when using the left and right "look" arrows. You have it backward. As a fish swims to the left and you are moving right, it should appear to speed up in the view, because you would be adding your displacement and the fish's together, since you would then both be moving away from each other... instead you have it slow down (relatively speaking). And just the opposite when you move to the left... the fish should appear to slow down, because a fish swimming to the left would maintain more of a static placement within your view if you were also moving to the left and therefore offsetting the maximum speed at which it was moving away from you. Instead, when both view and aquatic life are moving to the left, you have the fish speed up. It threw me several times while making a move... and made me wonder how something that is as polished and well put together as this could make it to production with such an over-sight.

Psionic3D responds:

....as I said above the fish thing was a design choice, when I attached them to the background instead of the goggles it was even weirder when you moved the camera/goggles as they swam at double/half speed and although thats physically true it was very odd to see in action ;-)

Loved the platformer tutorial...

... where the character clip constantly fell through the ground on every page of the tutorial. Classic. Not to be nit-picky, but there also seemed to be a lot of grammar and language-usage faux pas in this tutorial. Made it seem much less professional, and more like I was just getting tips from some hack who knew just the bare minimum necessary to write much of the material covered.

Depredation responds:

I'm reviewing the material now, any errors should be fixed in the next update.

Controls seemed buggy...

I experienced the controls going unresponsive on me. Where some of the directions just no longer moved the mouse... or even the buttons changing so that a certain direction was activated by another button. If it was intentional, and I just wasn't grasping some relative direction control changes, then either I am an idiot, or the control mechanism was a little less than intuitive.

jatewit responds:

I think the problem of this game is the 3D angle and control. Thank you for your respond.

Wait...

You worked hard on... what? A button that spurs a motion tween? Was there something more to this? Granted, you took the time to do the red/blue 3D-glasses eye-trickery... but I hope that part took you the most time to setup... because a motion tween (yes, I know you tweened the alpha on the red and blue outlines, good for you) is just not all that impressive... at all. In fact I just blew my nose and created a dirty tissue that is 1000 times more 3-dimensionally impressive than your submission.

bernie-buddy responds:

\/\/|-|`/
(Try to figure out what that says)

I can tell you worked hard

But unfortunately, this has been done too many times for another go at it to be taken seriously. Especially one like this, with sub-par graphical content, and some of the most poor grammar, and lame jokes I have ever seen. You can claim that the poor grammar was intentional all you want. But really, I am sure that most of it was un-intentional... not only that, but if Microsoft and those big software corporations do anything, it is focus on the little things, and get the major things all wrong. So grammar and spelling rarely happen in these kinds of products... so a parody on the poor grammar of WIndows is just unrealistic.

AndrewGlisson11 responds:

who gives a crap about the realism? its all about how funney it is!

I'm with Beau...

The controls were pretty off. The character clip would sometimes just start wandering off on his own, like I wasn't even holding down the key to tell him to go where I wanted him to. The "camera" would also sometimes suddenly jerk in one direction, I think when I turned around using the mouse or something. It just made the frenetic action too hard to keep track of. Enemies projectiles also went straight through the structures in the game... which was crap. Sometimes I even saw the enemies stomping very 2-dimensionally all over the pseudo-3D buildings... so I decided to try it myself, and to my not too great surprise I was able to get a third of the way on top of the structure before the character clip wouldn't move anymore. He's very "top-down", while many of the structures appear as if you are seeing them slightly angled from the front... so the perspective is just way off visually. I kinda like the retro feel... but there is just too much to detract from the experience to make this all that good in my opinion.

Just... not good.

A single screen? Way too messy. It would have even looked slightly more professional had you picked better and more consistent font colors and placement.

I wouldn't even call it a tutorial if you don't explain what it is you are doing. Explain the code, explain the possible usage. With a tutorial, people want to learn, not be hand-fed bits of knowledge that they may or may not be able to apply. I strongly sugest that you learn to use Flash yourself before you go trying to teach it to other people.

Lastly, I'm just going to state my wonder at the fact that you boast 3 people having worked on this. That is all. Thanks.

ADR3-N responds:

Well, it was a bit rushed, plus, we did say it was a mini tuturial you know.

Well, if you paid attention, you'd see that there's a variety of uses, including tuturials themselves. See, I have to go through a lot of things to get a collaborated tuturial done in one day, like getting the info needed, art, coding, color choices, possible mistakes, it is a long list to tell the truth.

In fact, 3 people did work on this, and that's how we got it done in less than a day! Well, since you weren't overly rude, thanks for reviewing so in the future our movies can be improved!

Good game

I liked the missions that help people out aspect, and it was pretty strong graphically. One thing that gets to me about some of these platformers, though, is when the platform seems just out of reach and yet the character somehow magically ends up on it, even though it looks like he is going to fall and not make it. I don't know why that irks me... it just does. Anyway, the level in the treee is one I had a hard time with. At first I didn't know that you could jump in the branches on the side, so I just kept falling and falling, and it was a bit frustrating, but otherwise, this is a solid entry to the competition.

Good luck!

CrazyChihuahua responds:

Yes, the one in the big tree seemed to give people the most trouble. It's a bit tougher than the rest.

Thanks for the review.

Not sure it meets requirements...

I didn't see a score being kept anywhere... you got a percentage correct from answering the quiz, but does that get recorded via a call to the Wiggi API? And, of course, there is no real way to score the dress-up. The maze didn't even seem to be keeping track of anything.

Also, I thought it odd that I could give what were obviously bad answers to the quiz, and it tells me at the end of the quiz "All of those answers were right!", even though it then proceeds to "load" (for whatever reason... the calculation should have been near instantaneous in terms of processing time) a screen that tells me how many questions I got right... which also tells me how many i got wrong. So which is it? Are my answers right? Are they wrong? Do you really want to report that joining in on picking on some one is the right answer? Or moaning about this or that? At any rate... something seems wrong with the quiz. Maybe I was just reading it wrong, I don't know.

Saint-Anarchy responds:

Erm, the score was only for the quiz, yeah lame i know. The score does get recorded, well...should. The maze and dressup were just time killers really, the quiz was the main thing. Oh, the "all of those answers were right" only applied to the last question. And the fake "load" was to give people (kids) a chance to read "what a good wiggi should be". The last frame on the quiz shows the number of questions (10), the number of correct answers (how many the kid got right) and the percentage.
Anyway, thanks for the review.

So now you see that evil will always triumph, because good... is dumb.

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