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Not too bad...

I only saw it through to the puzzle with the 2 rows of arrows. Couldn't get it, the hint didn't help, and I frankly didn't care much about continuing at that point. Fairly clever puzzles. Just seems a little odd that you would have to use other programs to get some of them. Like the "COR" password screen.

KannushiLink responds:

>Just seems a little odd that you would have to use other programs to get some of them.

This is the main goal of this game,OK?

Some good points... more bad points.

For one, the ship moved too slowly. All of your enemies are whizzing by you, and your ship can barely crawl from side to side. It also fires to slowly, like one bullet every 2 minutes. I could shoot about 10% of the enemies I was face with... and then only because sometimes a bullet would happen to kill 2 of them at once. There are some spheres that look like power-ups or something collectiblke, but nothing happens when you fly into them. Needs a lot of work.

Pikafreak responds:

First of all, this is not a ship. Second, the spheres with arrows in them recover your HP. Helpful?
But have you done anything better?

Well I was able to use the item panel...

... but the game still suffered in some major ways. For one, it is a bit buggy. I went into the room with the fireplace and clicked the fire... so the keypad appeared. Then I went back out to check the numbers on that painting in the hall... when I came back, the fire was already burning, the keypad was gone, and I couldn't get it to come back to save my life. So I am guessing I was basically screwed at that point... and without a method to save progress I am not about to restart a game like this every time I run into a bug that screws me over.

It could also really benefit from a map. Many times you would turn one way with the directional arrows, and end up somewhere, then you'd use a direction thinking you were turning back, but end up in a totaly separate area... it would be almost impossible to remember the combination of rights and lefts that take you to each of the places you'd need to return to.

Also, the graphics that weren't the photographs really needed some work. Like the fire in the fireplace, and some of the items. They looked pretty poorly conceived/drawn. Which only shows that you didn't take much time on those, and werte relying on the quality of the photographs to carry your game forward graphically.

Anyway... not a bad concept. I liked the idea of being able to drag items on-screen in the photos to unlock hidden things (like the painting that moved out of the way to reveal the flashlight). This just needs a lot more work.

selfdefiant responds:

Yes, I guess when I was making it, I knew what was going on. I will fix the fireplace thing. Sorry about that one. I also did think of a map and will incorporate one into the game. Now for the graphics, I tried on the flame and I am not the best at creativity when it comes to drawing. I do agree they could have been better. Thanks for the info and I hope you will try it when the bugs are fixed!

Pretty good...

There's just one main problem with most of the tutorials around here... they're aimed at giving someone something to copy, which gives them the basic ability to make a game/flash exactly like yours... or to innovate only slightly within the bounds of what you have shown them. You're not actually teaching someone why what you have written works, or what the parts really mean... and in reality, these types of tutorials don't even show that the author really knows why the thing works. Most of the time they read like the author/creator was shown how to do it exactly the same way he's trying to show you... with "hard-coded" references that can be directly copied without needing to know anything much about them.

For what it was, it was "good", I suppose, but there are too many of these "quick fix" type "learning" tools out there. Showing people what to do as if giving them something to memorize for recitation rather than remember for actual constructive application. At the risk of insult... you're propagating the lazy man's way of doing things.

Granted, the main problem is that people don't want to be "taught"... because applying knowledge usually involves doing some amount of work, and heaven forbid that should have to happen. With most people its all about what you can get with absolutely no time or intellect invested.

At any rate, it was alright. But it could most certainly be a whole lot better.

trekopep responds:

This is definately true, and I completely understand you. Although I learned everything in this tutorial from different places, mushed all the info together, and changed a heck of a lot of things, I realize that people who are newer to actionscripting can't do that very easily. I'm going to make little things that tell you how and why something works, and why something else doesn't work. Thank's for your advise. :)

What I take away from this is that...

... if I include the words "blah" in my review, then it will usually be helpful to the creator of the Flash I am reviewing.

Seriously though, this was an interesting and creative idea... you just need to work on your animations, etc., blah blah blah...

Little-Rena responds:

Blah blah blah blah!?

lol.

Yeah, I ran out of room to type.
Also, I'm still learing flash P:

Yeah... FATE and FAITH are not the same...

And you meant FATE, of this I am sure. If it was the button of FAITH, your buttons would have had pictures of Buddha and Jesus on them... not ways in which the guy could die. Also, "reborning" is the worst impromptu verb use I have ever seen. If you wanted to say anything at that point, it would have been "rebirthing"... and then you would have had to show the stick man coming out some woman's vaginal canal. Anyway... it was okay. A lot of people have attempted this kind of thing. Its really no different than one of those "choose how this guy dies" scenarios. This one wasn't that much different... maybe a bit more work/length in the animations, but it was still based on a stick man... which is bad mojo for sure.

Max-Pain responds:

Yes I meant fate that's why I fixed it...
And also the REBORNING thing was for the humor..
Anyway, thanks for the review,
I learned a lot from you.

Nice music.

Was that a MIDI of the old NES Bubble Bobble background music?

SER02 responds:

yes it was lol

Need a way to skip the intro movie...

I played, and once I died and tried to start over I had to close the browser window because I couldn't bear watching the intro movie again.

silveuk responds:

I totally aggree thats why on the intro screen, their is a picture frame with the text " Click to skip animation" above link.

So now you see that evil will always triumph, because good... is dumb.

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