Graphically it was cool...
...but only because you stole those characters out of some 3d-game you screen-capped. Anyway... that only really leaves the Flash that was your actual work, and there were just too many problems with it. For one, you need to fix the events for clicking and dragging so that it is not a click needed to select/spawn AND a click needed to release. It is just too counter-intuitive. Also, I know you probably used the same instance name, or the same depth in your call to "attachMovie", which is why you have to drag another copy onto the stage to even move the object. As long as you name the spawned movies something different, you can effectively spawn as many as you want of the same object without having them replace each other. This opens it up to the user to put multiples of the same object in the scene. A bug of some sort even started different movie clips replacing each other. I reached a point where I couldn't even put a set of graphics onto the scene without it removing another one. And, if you happened to drop a graphic right after you picked it up, it stayed right there... right in the way of your controls! As far as the "secret button" goes... it wasn't worth it for one more background... and it wasn't even a full background. It was just the same cliff edge with a different sky.