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168 Game Reviews

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Not sure...

I experienced some lag like others have mentioned... but I also experienced something much worse that may only be affected by my computer or something, because I didn't see other people mention it. I had a big problem with the controls siezing up. Like, when I'd be running in a direction, many times the character would continue running even when I had let go of the keys completely. It seemed to become more of a problem the longer I had the key(s) pressed. I also had a problem with this and shooting. Sometimes my gun would get stuck firing if I clicked to fire too quickly, and it would just keep firing. Which made the game pretty much unplayable for me. My character would run straight into zombies (an unfortunately predictable plot), gun blazing, and me without a way to correct the fact that he was being eaten alive. I had to quit at the outdoor silo where the zombies first attack... just couldn't play under those conditions.

Missing something...

I can't exactly put my finger on it... maybe because the enemies movement was stiffer than a bad case of morning wood... maybe because the main character's run took him 20 feet every 2 steps, which looked totally unnatural... maybe because the focus seemed to be on putting in as many moves and combo possibilities as possible, without the real work being done on the look and feel of the moves themselves - I mean, what good is that spinning blade combo move if it hits only enemies two-feet in front of your face?It just felt wrong, or off, not smooth, no real punch to the attacks, leaving them feeling unsatisfying... not to mention I stopped caring very quickly whether or not I actually beat the crap out of the popsicle-sticks that were supposed to pass as enemies in the game. I also wasn't keen on the interruptions in the beginning that detailed different moves and attacks. I'm not sure how else it would have been better to convey those things... it just seemed to really break up what bit of "action" the game held for me. Oh... and the "stylish" detector for the attacks seemed to be totally out of whack. I'd be hacking and slahing some guy with all sorts of moves, and it would be stck on whatever it said when you're weren't doing anything, I think "boring" or something... then I would turn around and shoot two enemies at once and it would jump to something like "devilish" like I had just done something spectacular. Just didn't seem to really work in my opinion.

This dead horse has been beaten many times...

Honestly, this idea is so old and over-done that if you're not doing it better, or differently, you probably shouldn't be doing it at all. The graphics needed work. When it "crashed" it took you back to your Flash's start menu. In no way at any moment did I feel that any of the jokes actually successfully poked fun at a real draw-back to the Windows environment. All you played to were the really stereotypical things... like the OS crashing, or losing desired files. I'm sorry if you feel like you worked long and hard on this... it just isn't good enough if you ask me.

Awesome...

A really great puzzle-game. Got stuck on 17... seemed impossible! Maybe my mind just isn't sharp enough to see the required solution... I had to give up. Otherwise, great and original idea. Can't imagine the difficulty level of having to cope with all 6 sides!

The only thing that didn't jive with me was the whole "colors as feelings" thing. A bit too much mystical tom-foolery for me, I suppose. I'm an adamant skeptic. Great job on the game otherwise though!

Sorry... I kept waiting for the punchline...

Honestly, up until almost the end I kept waiting for this to be some kind of joke. When I saw the awful width/height tweening labeled "fighting stance", I wasn't sure that someone could really be trying to be serious about this.

Whether my comments are deemed abusive or not, I don't want to lie to you. However long you spent learning to draw like this, you need to spend longer to develop something truly stylish... it may just be that your drawings lacked depth. A bit of the old pseudo-3D infused with your drawings would do you a lot of good. Your shapes were also too basic. You could tell that you weren't purposefully trying for some sort of odd or strange looking effect, but that the drawings came out that way simply because you couldn't muster anything more.

I can tell you worked hard

But unfortunately, this has been done too many times for another go at it to be taken seriously. Especially one like this, with sub-par graphical content, and some of the most poor grammar, and lame jokes I have ever seen. You can claim that the poor grammar was intentional all you want. But really, I am sure that most of it was un-intentional... not only that, but if Microsoft and those big software corporations do anything, it is focus on the little things, and get the major things all wrong. So grammar and spelling rarely happen in these kinds of products... so a parody on the poor grammar of WIndows is just unrealistic.

AndrewGlisson11 responds:

who gives a crap about the realism? its all about how funney it is!

Bet I got high score!

Seriously though... that was hilarious. No qualms from me that it was a "fake" game. The fact that it was more like an interactive movie, and that you really didn't have control over a lot of what was going on only made it more hilarious. Great job, and a really innovative idea.

Too difficult to hit

I just found it way too difficult to judge when to swing in order to actually hit the ball. The game just didn't seem engaging enough to me for me to want to get past my frustration and figure out when I actually needed to swing to hit the ball well. Besides that, The first time I actually got four hits on the first task, it still told me I failed. Did it have to be 4 hits that scored a run or what? A couple of them were caught on that go, but the task said nothing but that you needed to hit. Which I did... 4 times. My failure at that point was just too much frustration to even feel the game worth any further time.

I'm with Beau...

The controls were pretty off. The character clip would sometimes just start wandering off on his own, like I wasn't even holding down the key to tell him to go where I wanted him to. The "camera" would also sometimes suddenly jerk in one direction, I think when I turned around using the mouse or something. It just made the frenetic action too hard to keep track of. Enemies projectiles also went straight through the structures in the game... which was crap. Sometimes I even saw the enemies stomping very 2-dimensionally all over the pseudo-3D buildings... so I decided to try it myself, and to my not too great surprise I was able to get a third of the way on top of the structure before the character clip wouldn't move anymore. He's very "top-down", while many of the structures appear as if you are seeing them slightly angled from the front... so the perspective is just way off visually. I kinda like the retro feel... but there is just too much to detract from the experience to make this all that good in my opinion.

Bug

I hit some sort of bug... I got up a bunch of momentum, launched into the sky, and was going along at a pretty good clip. All of a sudden, it registered like I had hit something right in the middle of the sky. Then the main game screen went black and my speedometer reading fluctuated between 70,000 and 90,000+ MPH, and my height was in the negative tens of thousands. Interesting game... but I was already to the point of boredom by the time I hit the bug, then closed it down entirely.

So now you see that evil will always triumph, because good... is dumb.

Age 46, Male

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Toledo, OH

Joined on 6/22/06

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