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168 Game Reviews

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Liked it a lot

It had a lot of diversity with all of the interactive objects, and you put a lot into each of the levels. One big thing I noticed was some MAJOR lag starting up at the beginning of level 2. Not sure if it was something going on with my computer or what... level 1 was fine.

Too short, technical issues

3 waves of enemies, and only 1 background/level graphic and animation, and its wasn't even really that strong. The projectiles from the enemies actually didn't fall from the enemies I noticed, which made it seem kind of cheap, because it meant you always had the same number of projectiles to dodge even though fewer enemies may be on screen. The gun fired a bit too fast, making it really easy to blast away the waves of enemies quickly. So the game being short and being too easy just made for a very unsatisfying experience.

Not sure it meets requirements...

I didn't see a score being kept anywhere... you got a percentage correct from answering the quiz, but does that get recorded via a call to the Wiggi API? And, of course, there is no real way to score the dress-up. The maze didn't even seem to be keeping track of anything.

Also, I thought it odd that I could give what were obviously bad answers to the quiz, and it tells me at the end of the quiz "All of those answers were right!", even though it then proceeds to "load" (for whatever reason... the calculation should have been near instantaneous in terms of processing time) a screen that tells me how many questions I got right... which also tells me how many i got wrong. So which is it? Are my answers right? Are they wrong? Do you really want to report that joining in on picking on some one is the right answer? Or moaning about this or that? At any rate... something seems wrong with the quiz. Maybe I was just reading it wrong, I don't know.

Saint-Anarchy responds:

Erm, the score was only for the quiz, yeah lame i know. The score does get recorded, well...should. The maze and dressup were just time killers really, the quiz was the main thing. Oh, the "all of those answers were right" only applied to the last question. And the fake "load" was to give people (kids) a chance to read "what a good wiggi should be". The last frame on the quiz shows the number of questions (10), the number of correct answers (how many the kid got right) and the percentage.
Anyway, thanks for the review.

Fair game... a few flaws.

I like the graphic of the ship, but the outer-space aspect could really have used beefing up graphically. Add some planets, some galaxies off in the distance that pass by reallly slow or something. I didn't like the one-laser-beam per screen requirement... though I have to admit I am guilty of this same thing on my own game (there can only be one seed on-screen at any one time)... but there's just something about expecting laser-fire to be quick. Also, I was able to scoot off-screen in either direction, and at one point got completely stuck without the ability to move back into view, which could be a problem, and probably shouldn't be allowed.

iamironman responds:

ahem, nope. it was not posable to get ouside of the boundaries. i tested that myself about 30 times. the space backround... well i dont acualy know what a galexy looks like, but yeah planets is a good idea! and the 1 bullet system. if i had made a multy bullet system i would have had to have like 30 rox coming at once and that would be to hard for the kiddies. and i did try that, but the only one i could make myself looked like total shit and i would have givent it a low score myself. but thanks for the polite review!

Some problems

The characters doesn't seem to be able to face the other way when jumping... he consistently faces right when in the air. The platforms always seemed just out of reach for the jump height, making me feel as if I was not going to make it a lot, but then the character would mysteriously pop up onto them. The "Main menu" button at the end does nothing. Unless I did something wrong, there seem to be only 2 screens of play per character. There is no sound whatsoever. When I completed using the Wiggi with the glasses, my score at the end-screen read zero... but that had to be wrong, because in order to complete, I had to have gathered all of the required droplets, right?

So yeah... I encountered a few problems.

Not too bad... but a bit jumpy

I like the variety of objects and items in the rooms. However, I didn't understand why the hills in the background kept jumping with me. I kept expecting that the Wiggis in the game were about to experience some sort of huge earthquake or something. Generally, the points of reference that are CLOSER to you are the ones that seem to "move" more quickly as you change perspective. It would have been more appropriate for the hills in the back to stay where they were, or shift only slightly in relation to the rest of the graphical elements. It was sometimes difficult to tell where you were able to go as opposed to where you were not able.. and I thion kthat was because the screen was so busy... which is a drawback to what I just complimented on, which is the variety of objects present in the rooms. Also, there were no sounds or music to cover the fact that there were no sounds. So it made the actions and reactions in the game far less satisfying.

code-mast3r responds:

laughed a bit while reading your review, but you have a point. More points actually...

thanks, I will change the background and the stuff in the updated version coming out later today.

thanks again for taking your time

Great graphics

And a pretty fun premise. As good as it looks, though, it seems like its missing something in depth of play... I didn't play very far into it though.

one thing i noticed was that in some of the text boxes displaying text, the text was cut-off. Which may be either because they were Dynamic boxes receiving too much text for them to hold on certain lines, or, the font you used isn't on my computer, so Flash is turning to a default (probably Arial), and that fits differently in the box.

A good game nonetheless. I wish my entry were as strong graphically... yours is pretty impressive.

Wonchop responds:

Hmm, dunno why that's happening. All the tutorial text used it static, and any dynamic boxes had embedded fonts. Cos of the flash filters, maybe? Looks fine in the original swf.

Good game

Although one of the things I found hard to discern on some Wiggi's was eye-color. Especially those wearing glasses. And I kept thinking... can't I just lie to the computer and confuse the heck out of it?

As others have said, the music kinda doesn't fit, but the gameplay is solid and pretty straight-forward. You did a good job turning the questions you could ask about characters into closed-ended selections that finally lead to finding the answer.

Kinda strange...

Honestly, I can't say I understood the correlation between flying and avoiding undesirables on the internet. As for gameplay, the flying was a bit jagged at times. In order to navigate any sort of small space you had to consistently tap the up arrow, which made it feel like precision movement was just not possible.

Otherwise, it works as a collect and avoid type game, and tries to make a point about things to avoid on the internet.

gankro responds:

well... I suppose the collective is what counts, right?

Very interesting concept

My only criticism is that it is kinda all-over-the-place. It feels like you sort of have too many objectives that you're trying to resolve. Many times that's not necessarily a bad thing, but in this case none of the objectives seem to correlate with one another. Solving a maze doesn't generally bring to mind answering questions for me... nor does the attainment of items in the game reallly have any bearing on the other parts, like solving the maze or answering those questions. It seems like you tried to pack several games into one, and as a result, each of the separate "games" suffers a bit for it.

I can tell that a lot went into making this, and for what it is, it seems to be crafted well. I'm just not sure how much overall sense it seems to make.

Lantay77 responds:

Thank you for reviewing. I appreciate constructive criticism.

So now you see that evil will always triumph, because good... is dumb.

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