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168 Game Reviews

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Really good concept and execution...

I thought it was great, however the graphics suffered a bit... it looked like they were transparent GIF's that someone hadn't taken enough time to remove all of the background pixels from around the edges. It almost looked like they were vector graphics to begin with, but that you screen-capped 'em (maybe to speed up the game?) and made static images out of the frames of animation. Also... that annoying ping-type sound that played all throughout the first level was... well... annoying. Other than that, a very funny concept and not a bad game at all.

Good game.

Simple premise and good graphics. It certainly doesn't look like you suck at Actionscript from where i am sitting. Maybe you just need exposed to a greater variety of coding methods, but overall it seems that you are quite adept at piecing together Actionscript code and Flash movie components. Definitely keep making games. This one was really pretty good!

Yeah... FATE and FAITH are not the same...

And you meant FATE, of this I am sure. If it was the button of FAITH, your buttons would have had pictures of Buddha and Jesus on them... not ways in which the guy could die. Also, "reborning" is the worst impromptu verb use I have ever seen. If you wanted to say anything at that point, it would have been "rebirthing"... and then you would have had to show the stick man coming out some woman's vaginal canal. Anyway... it was okay. A lot of people have attempted this kind of thing. Its really no different than one of those "choose how this guy dies" scenarios. This one wasn't that much different... maybe a bit more work/length in the animations, but it was still based on a stick man... which is bad mojo for sure.

Max-Pain responds:

Yes I meant fate that's why I fixed it...
And also the REBORNING thing was for the humor..
Anyway, thanks for the review,
I learned a lot from you.

Nice music.

Was that a MIDI of the old NES Bubble Bobble background music?

SER02 responds:

yes it was lol

Awesome concept.

This is a great idea! Although I am just not sure if there are enough events to fire on and control for... unless the point wasn't to create a robot that could handle all of the situations it came in contact with on its own. Changing the controls on the robot in the learner panel during a battle or a challenge just seemed too unwieldy. Trying to get it to turn just a certain amount was difficult. It could just be that I didn't play with it enough to get just the right settings, but I didn't have that much time when I played. At any rate, I couldn't vote any less than 5 for this based on concept alone.

Not enough game-like elements...

It lacked any real story for one. A choose your own adventure usually involves a story being played out... all you had were different graphics posted to the screen dependent on the clicks the user made. It also seemed not only a bit cheesy, as other have stated, but also like it was just a big joke. Some of the graphics made it seem like you were trying to get a laugh out of players, when you originally stated that it was supposed to be horror, and all other indicators in the game seemed as though you were going for that feel. Also, the way you had to start over every time you "died" was annoying. No one likes a game where you have to die 20 times before you finally memorize the safe path through the game. It takes no skill, only memorization, and makes the game redundant and boring for the 90% you've already played up until the decision that killed you last time. And then, when you die again, that same decision you were looking forward to making is now part of the boring 90%.

Need a way to skip the intro movie...

I played, and once I died and tried to start over I had to close the browser window because I couldn't bear watching the intro movie again.

silveuk responds:

I totally aggree thats why on the intro screen, their is a picture frame with the text " Click to skip animation" above link.

Easily understood concept...

So the "trick" behind it isn't even really a trick. Besides that, with the way its setup, you leave too much room for error on the user's part. Like that guy who said "19" doesn't work... it DOES work, its just that he missed one of the boxes containing 19. So, as soon as he made a mistake, he blamed it on your "game" and immediately thought it was poorly coded/designed. I'll admit that it is poorly drawn/designed, but I am sure all your little numbers work when selected. Really though, it doesn't matter... thius is worht half a look for 15 seconds and not much more.

Aprime responds:

i agree with you, thanks for the review, but realy style:0 at least give it a 4

Great game-play and interesting concept

Its great how you worked RTS elements into the strictly 2D realm of the game. Reminds me a lot of a game I used to have called "Gear heads", where it was toys vs. toys.

And I just have to say that I thought it awesome how the system would alter the quality on its own when the going got rough for the processor/frame-rate. Great idea.

Graphically it was cool...

...but only because you stole those characters out of some 3d-game you screen-capped. Anyway... that only really leaves the Flash that was your actual work, and there were just too many problems with it. For one, you need to fix the events for clicking and dragging so that it is not a click needed to select/spawn AND a click needed to release. It is just too counter-intuitive. Also, I know you probably used the same instance name, or the same depth in your call to "attachMovie", which is why you have to drag another copy onto the stage to even move the object. As long as you name the spawned movies something different, you can effectively spawn as many as you want of the same object without having them replace each other. This opens it up to the user to put multiples of the same object in the scene. A bug of some sort even started different movie clips replacing each other. I reached a point where I couldn't even put a set of graphics onto the scene without it removing another one. And, if you happened to drop a graphic right after you picked it up, it stayed right there... right in the way of your controls! As far as the "secret button" goes... it wasn't worth it for one more background... and it wasn't even a full background. It was just the same cliff edge with a different sky.

Minimized responds:

That you even dare calling World of Warcraft "some 3d-game" is sad.
However, I'm not a complete retard at Action Scripting, and if I would make more than one type of objects at a time, the space would be so limited you would whine over that instead.

So now you see that evil will always triumph, because good... is dumb.

Age 46, Male

Web programmer

UT

Toledo, OH

Joined on 6/22/06

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