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168 Game Reviews

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Not great...

Obviously this was just more for the joke of it all... because depth of gameplay was certainly not there. Also... I got up to (I think) 7,580 points and then the "zombies" just stopped coming. Apparently I stopped the edpidemic! But then, of course, I couldn't go anywhere or do anything, so I just shut the window. If it was supposed to continue on to something else, or if the enemies were just supposed to keep on coming forever - then it's broken.

Got stuck...

Pretty cool puzzle elements. I like the turning on the lights in different areas using different power boxes... the pipes that connects through floors and walls but were traceable back to their source valve, etc. But I got stuck when I put one end of a connector cable into the switch-board looking thing and then was forced to utilize the other end (which was stuck to my cursor from that point on). The problem was, I could neither use that other end of the cable, nor put the dang thing back into my inventory... and every other action I could take (like leaving the room) wouldn't work since the cursor was tied up in action. So I just couldn't do anything.

djinn33 responds:

thank you for your response
the cable is rigged to go back to the invitory by leaving the room. did you try this this has worked on all the computers ive tested this on. if it realy dosent work i'll try to fix it as soon as possable but as far as i can tell from hear it works

And it's a game because...?

There's no way to fail. No matter where I moved or what I smacked the ghost into, he didn't die. What was the timer for? To time how long you had been wasting your time? And half of the objects you were supposed to "dodge" had white bits of background that would cover up any objects behind... making it seem like you don't even know how to create a transparent GIF/PNG file.

You need to add collision detection, a form of health or number of lives, adopt a consistent theme for the objects being avoided, and learn how to take the white rectangular corners and backgrounds out of images.

Was good until I reached level 7

Then some major lag hijacked first my browser, then my entire computer. Seems almost as if there is a memory leak somewhere. Some movie-clips not getting cleaned up completely or something. It just got progressively worse until I was experiencing what seemed like a frame-rate of 1 frame every 10 seconds.

Bloody eggs ranks among the dumbest things...

... I've ever seen. If you wanted to maintain even shred of realism, you would have had chicken embryos fall out of the broken eggs or something. There is no blood in an unfertilized chicken egg. If there were, it would be a baby chick that wasn't going to survive anyway... and I'd have a veterinarian take a good look at the chicken who laid it.

It was an okay game... but it is a pretty cheap way to try and push out a bunch of propaganda on how horrible it is to kill turkeys. What we really have these days is a society so removed from the realities of survival that the majority of us need not worry about our own food procurement. I guarantee that if the same number of turkeys were to be individually killed and prepared for food, each by a member of the family going to ingest the meat, you wouldn't have a single complaint to make. So... this isn't really about killing turkeys, is it? It's more about people being ungrateful, and unappreciative of the resources we partake of. So, instead of make your actual point, you decided to depict blood squirting out of broken eggs. Tsk tsk.

Nice game.

Pretty innovative. Movements and interaction between the blocks was spot-on. Didn't really find it as difficult as everyone else is claiming...'til I got to level 14 (I think). It's the one with the shapes trapped inside a ring of black circles and triangles. The shapes I wasn't working with would eventually settle near the wrong mouth, and one of the heads would inevitably scream at me and screw up any of the work I had already done to feed one or the other of them.

And I ended up not really understanding why the tutorial states that the way to deal with the "fog" zones was to push objects with other objects. Any time I encountered them, I was almost always able to just drag the shape to the very top, forcing a flat-edge against it to stabalize it, and just drop it into place. Made some of even the later levels (like the one with all the smaller, red squares and the "mouse-avoider" fog setup) a total breeze.

Very stylish.

Graphics were great, handling was excellent. A bit sluggish when a lot was going on, but that is to be expected. Transitions between levels and boss fights were very well done. It all felt extremely professionally designed and executed. Definitely brought a bit of shine to an otherwise over-done and drab genre.

Actually, really cool.

Being about laundry, I was really kinda expecting something wacky. But this ended up being very interesting. I've never seen a game with this sort of principle of game-play. It's very innovative, and it takes skill to play well. I could tell you made it with an eye toward people being able to judge their next moves to open up even larger combinations and scoring/time-boosting strings.

My only real complaint is that it is kind of hard to see the "stains". The clothing items are pretty intricate, and it makes the play-area somewhat busy. Granted, this is what adds a level of complexity to it, but it just seemed a bit too busy.

Anyway, great game.

I've got a problem with it all

... second time you use a "sort" without selecting "Reset" it totally fails. Why is this? Can't be programmed very well, even for just that reason alone.

Some design issues/bugs

Facial hair overlaps all mouths in the same way. While I understand why that is, it doesn't help the fact that some beards don't match up with mouths at all, causing odd overlap and make for a poor "toon". You offer women's bodies, and yet most of the heads look like funky, cleft-chin men's heads, or, at best, wrinkly old grandma's. The default hair color is blue... couldn't figure that one out... and yes, I understand that you can change it. Also, the body menu seemed to do some funky things when accessed. The first time I accessed I saw some tomb-raider type body, and a uy being half-eaten by a shark. Second time I accessed those were "almost" gone. I say almost because the shark-guy's body icon could be seen just to the left of the menu as it drifted in once the button was pressed. Only for a second, but if I clicked fast enough when I saw it, I could select it. I also couldn't figure out how to get back to the face-editor once I entered the body menu. There seemed to be no way to go back. The way the menus popped in (while somewhat stylish) was also annoying, because you had to wait for the things to stop bouncing back and forth before you were allowed to select anything.

So now you see that evil will always triumph, because good... is dumb.

Age 46, Male

Web programmer

UT

Toledo, OH

Joined on 6/22/06

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