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168 Game Reviews

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Pretty cool, though kinda clunky.

The only thing that got to me were the character's animations and non-fluid movement style. And when you hit a spike you could just stand with it touching you and take damage. Otherwise it was pretty solid and you could tell a lot of time went into putting it all together. Good job.

ChromeShark responds:

Thanks, I'll try and address those issues for chapter 2.

Really good control and gameplay...

The game was pretty good, but there was a serious lack of depth. 33 caves being cleared as your first assignment is a very, VERY repetetive task. Especially since the same enemies are cycled over and over, with just their HP/Strength increasing. I played through 13 of them before I'd had enough because there was no story being developed... nothing outside of trading hits with enemies I had seen about 50 times already. I thought it odd that the island didn't have many different terrain types or landmarks visible on the map... and they have quite the geological probability-breaker there with an almost perfectly rectangular land-mass.

Like the old PC/NES Shadowgate...

I loved Shadowgate, so I liked this game. Inventive puzzles... maybe a little short, but as an online game I supose that's better than being too long. The only thing I felt could use some work was Freddy at the end. He was ultra-predictable... and he was a couple of screen-caps of Freddy with some bad vector art slapped around them. About as scary/thrilling as a 2-day-old, glazed doughnut.

Looks like a solid engine.

Cool game, with easy controls. My only beef is that just about no one takes a bullet to the face and just keeps firing his gun... which is what every enemy in the game seems to be able to do. There should have been a variable damage dealt with head-shots... although with the head on the characters being so big, headshots would be a dime a dozen in the game.

Great concept, excellently executed.

A very neat game centered around timing and reflexes. The little clip-board carrying scientist guys running around in the background are a stroke of genius.

Pretty cool concept. Too few enemies and options.

I was able to get to level 9 or so without touching the w,a,s, or d buttons by just tapping space-bar and clicking the mouse rapidly. I would eventually shoot each of the different enemies with the magic ball that did them in.

All in all a neat concept... needs more options and enemies, and maybe some direction or goal to fight toward to make it more than just a time-waster.

So simple, yet so fun.

Great premise. Simple, but effective graphics. Plus an anal probing contest... that's gotta be one of the funniest things I have ever seen in a Flash game.

Fantastic.

The art was in a great style. Cool bosses with cool abilities. Short enough to play and hold your attention enough to actual get somewhere in it. A great use of Flash elements fused to a game.

So now you see that evil will always triumph, because good... is dumb.

Age 47, Male

Web programmer

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Toledo, OH

Joined on 6/22/06

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