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168 Game Reviews

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It may be a "new" version...

... but I played one of the previous ones, and the music really isn't enough of an addition to make it worthy of submitting again. Besides, this time around I saw bugs that I didn't before. For instance, I cleared out a rather tall column, almost all the way down to the level of the rest of my blocks, and yet the very top block remained way up at the top of the board, and wouldn't fall down during the course of my eliminating that column. So I ended up losing when that block reached the top, even though there were virtually NO blocks underneath it to "support" it. Based on the lack of significant change, and the realization of bugs in the program, I felt I had to vote zero.

Really liked it.

Great idea, and interesting puzzle game. I don't believe I have seen a game like this. It was a challenge to try and see the pattern of moves required before taking it.

You should add a counter for the number of moves taken on each level. At the end you could post the lowset number of moves to a high-scores board.

The crap effect was interesting...

The animation of the crap dispersing through the air was amusing, and hitting the guys chasing you in the face with it was sort of satisfying... if in a sort of sick, twisted way. The only gripe I had was the English. In some cases the intro texts and text on the game over screen and what-not slightly bent the rules of English grammar. I mean, if it is going to be programmed to read in English, it should be done with as much car as was put into the graphics and gameplay.

Graphical content is great...

WHen I saw the opening menu I expected something really great... but there are several things that leave something to be desired in the game. For one, the jumping feels entirely unrealistic. He sort of floats up and back down, maintaining a constant velocity... no feeling of acceleration. Sometimes it is hard to discern what is a platform you can stand on, and what isn't, which puts you in peril a lot. The music loop was really short, and got annoying quickly. And every implement that could kill you caused you to explode in blood in the same way. Overall it is just a bit stiff, and the gameplay doesn't have a real "flow" to it.

Implementation is pretty spot-on...

But the concept itself leaves much to be desired. Why are we shooting berries again? Also, the walking of the character was ultra-slow, which I am sure was a way in which to limit how quickly you could approach targets in multi-player mode, but it just made the game seem slow and uneventful overall. Only being able to see your thos play outevery ten seconds was also a bummer. Its just too much time to have to invest in something like this.

Seen a game like this before...

I just can't remember what it is called. It was a PC game... came on a single 3 1/2 " floppy. I remember my brother and dad really being into it about 10 years ago. This, of course, has the same problems that that game did... which is the fact that you can't see past the pieces you've already laid, so the 3D aspect of the game is more a hinderance than a help when it comes to a tetris-like game. Still, you did a good job with it, and I am surprised to see the 58.9 KB file size. Makes me think you must be using the drawing API to render your game stage and pieces...

Controls seemed buggy...

I experienced the controls going unresponsive on me. Where some of the directions just no longer moved the mouse... or even the buttons changing so that a certain direction was activated by another button. If it was intentional, and I just wasn't grasping some relative direction control changes, then either I am an idiot, or the control mechanism was a little less than intuitive.

jatewit responds:

I think the problem of this game is the 3D angle and control. Thank you for your respond.

Not a game...

Like you stated, it is only a beta. That being the case, I don't think it should be here. Ask yourself: should this site be the house for everyones' unfinished works? Should something pass judgment just because it took the creator a lot of work to create it? In my opinion, the answer to both of those questions is a resounding no. Something should pass judgment and end up remaining here because it is either made to a particular standard, or it is novel, or new in some way that makes it extremely creative or interesting. This has none of those things. People have made platform games. And I mean actual games, where there is a story, everything works, and the game progresses in some fashion. This has none of those elements... so what makes it good in its own right? Simply the fact that YOU made it? I don't believe that that is a good enough reason to vote any more than zero.

Good game...

In terms of control of the ball and objective, it is a lot like one of my games... though much more golf-like. I couldn't help but like it and give a good score based on that reason alone. Good work.

Wait...

You worked hard on... what? A button that spurs a motion tween? Was there something more to this? Granted, you took the time to do the red/blue 3D-glasses eye-trickery... but I hope that part took you the most time to setup... because a motion tween (yes, I know you tweened the alpha on the red and blue outlines, good for you) is just not all that impressive... at all. In fact I just blew my nose and created a dirty tissue that is 1000 times more 3-dimensionally impressive than your submission.

bernie-buddy responds:

\/\/|-|`/
(Try to figure out what that says)

So now you see that evil will always triumph, because good... is dumb.

Age 46, Male

Web programmer

UT

Toledo, OH

Joined on 6/22/06

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