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168 Game Reviews

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Why couldn't I skip the intro text?

The reason that is important is because, IF your game has replay value, actually replaying it is going to be less attractive to people if they can't simply skip a long intro sequence. That angled text tweening in took way too long, and should have had a way to skip. If there was a way and I just missed it, sorry, but that should point to the fact that a little more instruction or direction may be needed given to the player for that.

Also, the game itself seemed a bit busy. A bunch of stuff going on in the background that wasn't really all that important, and was a couple of terrible tweens of what were supoposed to be swarms of fighters engaged in combat.

Destroying enemies also caused the screen to shake and flash a bit too much. WHich was annoying. The game also kept telling me I had "over-heated", but there was no indication or text I remembered reading that told me what that meant. I took alot of damage and never seemed to die either.

Transitions (or what seemed like them, sort of) were realy jumpy. Every once in a while my ship would jump back to some random point against the left side of the Stage. I think because I had reached some sort of new scene with a different background or something. It was distracting, and shouldn't need to happen.

Tried my darnedest...

... but gave up on level 10, because I found a perfectly "legitimate" way to cheat that the system somehow picked up on and failed me. So check this out... I shrunk the browser window until it was so small vertically that the bottom scroll-bar basically cut the START and GOAL boxes in half. Once I clicked on START, I took my mouse into the scroll-bar area, was able to get all the way to the GOAL area without tripping failure, but then as soon as I moused back into COMPLETELY SAFE mouse territory (right on the GOAL button, in the red above the button, or to the right in the black) the game tripped. It seemed so right that that be a way to defeat it by cheating... what happened?

Confused...

Your author comments say (excitedely) "I passed judgment! My score isn't too good but I passed." I'd say a score of 3.99 is a bit more than just "passing". How did the score for this get so high?

I can imagine this (rightfully) having a low score. The quality of the drawings and animation was very sub-par. You didn't even make it so that the "Winzows" could be dragged around and out of the way of other content, and it is a BETA... which I am glad to see you didn't continue work on to make it some full-fledged Windows parody/clone. So I can imagine the score for this, when you originally submit it, was pretty low. So what has been going on since submission that gets it to 3.99? I'm really very curious.

Zerobeam responds:

I had no idea people were still viewing submissions this old and rotten, I was just checking around and saw it had a review. While I'm at it, I might as well reply:

As you can see, this was originally submitted on 05/07/2006, which means it's more than 2 years old. I've started using Flash around October 2005 and I had hardly any experience with animation or whatsoever.

Of course, when I look back at this submission, it is terrible. It has very poor AS, almost no effort graphic-wise and the humor is equal to the IQ of a sandwich. I am sure you think the same. I assume that if you knew these facts, you wouldn't even consider reviewing it. My point is that this is rotten, out-of-date and just a sample of a young, undeveloped artist. Therefor, please don't judge me on this (or my other) submissions, I have developed much greater skills and knowledge. Thanks for the review of course, but I thought it was rather useless, since I know all of this.

But what can you do? It's just an old submission which I haven't cared for in a long while. About the score? No idea. I used to vote 5 on it for a few weeks, to increase my score and voting level, but since so many people had already voted 1 or 2, my voting had little-to-no effect on my total scoring. Someone must've liked my submission and voted on it with high voting power, or most voters must've had a different oppinion about it than you had. But let's be honest, do you really care that much?

It is old. Let it rot. :)

Jonnie is right.

Very cool premise. I could see a ton of potential for level design. A much-needed refreshment to the old mouse-avoider type game genre, which has mostly sucked for a long long time. Nice job.

Game is okay...

Fantastic graphics, solid feel to the snipering, but it is simply just too basic in my opinion. Another sniper game. That's all.

I also noticed your plea to other web-sites that they not steal the game... basically, you just challenged their basic desire to do so, and asked for it. I searched on Google, and it is all over the place. Of course, as a developer you should have known how to protect yourself from this within the program itself. All you had to do was release a version here that checks the base URL that the file is called from and verify that it contained "newgrounds.com" within the first so-many characters of the URL. All you had to do was make your first scene a tiny bit of actionscript verifying this condition and all it does if it isn't true is stop on some message telling everyone who reads it to go screw themselves. I mean, honestly... duh.

ArifRocks responds:

Did you notice the bit where it said it was OK to host it on other sites once I obtained the corrrect license? I mean, honestly... duh!

Interesting idea.

A bit difficult to maneuver. I know that is the point really... but it is really difficult right off the bat. At any rate, the graphics need to be a bit more varied. Even if its just to make the platforms and "walls" to run into a bit more stylized. Maybe make them look like they are made of rock on one level, then bevelled and metallic on the next, or even full of water with some fish swimming in them or something. just something to keep the player visually interested. Otherwise I like the idea. Should be a pretty good game.

Answers should have been...

... able to be given via mouse click... having to move into position was ridiculous. Half the time, so many daggers were falling right in front of the correct answer that it was impossible to answer without being sliced up.

Also... no one would play this game for things like gloves or a back-pack as prizes... was it supposed to be funny that the prizes were so lame? I couldn't really tell.

Finally, where in the hell were all of the machetes supposedly going? They somehow just kept dropping right through the floor. It was kinda like you tried to be realistic with some things, and at the same time were trying to make it funny by being outrageously unrealistic... which mostly just left me confused.

Where can I get a...

... kite for $100,000,000? It must be the best kite ever. I gotta get me one of them.

In all seriousness, it felt a little stiff, and the premise is kinda lacking. When you get to this project "Moonshine" (which you do know is the name of an illegal home-brewing of alcohol, right?) it is automatically destroyed... in fact, the robot simply picks it up and throws it aside. As if the party responsible for creating the robot has absolutely no way to defend itself against it. Kinda ruins it.

FreelanceFlashGames responds:

Haha I know. The project name was a joke of sorts because it had to have a codename with something pertaining to the moon, and it came to mind.

Can't believe...

I can't believe some people are complaining about the variety... if there is anything this DID have, it was a freaking load of options. I mean... even the options sometimes had options!

I'm thinking some people just didn't realize it when they had some of the parts on there that they would allow you to tack on extras... like the legs allowing for a sort of "third leg" placement, or the armatures that allowed for extra placement of cannons and various close-range weapons.

I thought it was insanely well-done, with great art-work and loaded with enough options to put the number of possible outcomes/combinations well into the millions. Can't believe it took only 2 months "slowly working" to pull off!

Not on your LIFES...

Regardless what happens, I just wanted to let you in on the fact that the plural to "life" is "lives".

So now you see that evil will always triumph, because good... is dumb.

Age 46, Male

Web programmer

UT

Toledo, OH

Joined on 6/22/06

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